National Repository of Grey Literature 10 records found  Search took 0.00 seconds. 
DIY technologies in digital sculpture
Váňa, Dušan ; Lukášová, Helena (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
This dissertation thesis is focused on the search for the presence of DIY (Do It Yourself) technologies in the practice of digital sculpting, from the beginnings of this progressive way of creation to the present. The work, through three thematic areas, answers the main research questions: What kind of technology is or has the DIY phenomenon been represented in digital sculpture? How have these technologies influenced and are influencing the development and direction of digital sculpture? Within the first thematic area, the presence of the DIY phenomenon in the beginnings of digital creation of a spatial work of art is mapped until the moment of constituting the concept of Digital Sculpture, as a designation of this new way of creation. The second area deals with specific technologies of digital sculpture, in terms of technical tools and their DIY alternatives. The development of these alternative technologies and their influence on the gradual democratization of digital sculpture tools is investigated. The third area examines the creative methods of DIY, which have been integrated into the practice of digital sculpture.
Revivals of Forms and Styles in Visual Art: Current Hyperrealism as Product of Postproduction or a Commentary on the Advent of New Media
Hrnčířová, Markéta ; Borecký, Felix (advisor) ; Šafaříková, Radana (referee)
The book Postproduction: Culture as Screenplay, written by French aesthetician Nicolas Bourriaud is going to be initial text for my diploma thesis. Bourriaud claims, that contemporary art is mostly made by the principle of assemblage; art works are made by reinterpretation, reproducing or by new exhibiting of artefacts or forms of past. The assumption of the original concept in artworks of contemporary artists - semionauts (travelers in the worlds of signs) has been allready completely ineffective. Through the example of hyperrealistic paintings, which has lately reappeared in portfolios of international and czech artists, I will try to show whether its revilal is based on the emergence of new medias, that even more than in the seventies simulate reality or whether they deal with the concept of postpostprodution - the artists lend only formal, in this case, hyperrealistic, signs. This diploma thesis will be completed by the case study of paintings of czech hyperrealist painter Jan Mikulka.
Educational support for postproduction of digital photography in metaformat RAW
Hájek, Petr ; Procházka, Josef (advisor) ; Rambousek, Vladimír (referee)
The aim of this bachelor thesis is to introduce metaformat RAW used in digital photography to readers. Possibilities in photo postproduction while sustaining the maximum quality of the finalised photo have been demonstrated here. As well as time effectiveness of the actual conversion. A part of this thesis is also comparison of several programs there are available for viewing and conversion of RAW metaformat. The chief output of the thesis is educational web page which is presenting RAW format conversion practises in easily accessible way. Users can download source files available on this web page and practically test the described methods of conversion.
Visual interpretation of emotionality in television news
Trojanová, Jitka ; Lokšík, Martin (advisor) ; Géla, František (referee)
This diploma thesis aims to describe how public and private television news work with visual emotionality and which aspects of the production process form the main contributors to its in- terpretation. It does so with the help of a quantitative content analysis of the three phases of the news process at the main news programs of Česká televize and TV Nova. The results outline the share of visual emotionality in the news of commercial and public television. At the same time, it also offers a summary of the dramatization means that both media use to interpret visual emotionality in their main news programs.
DIY technologies in digital sculpture
Váňa, Dušan ; Lukášová, Helena (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
This dissertation thesis is focused on the search for the presence of DIY (Do It Yourself) technologies in the practice of digital sculpting, from the beginnings of this progressive way of creation to the present. The work, through three thematic areas, answers the main research questions: What kind of technology is or has the DIY phenomenon been represented in digital sculpture? How have these technologies influenced and are influencing the development and direction of digital sculpture? Within the first thematic area, the presence of the DIY phenomenon in the beginnings of digital creation of a spatial work of art is mapped until the moment of constituting the concept of Digital Sculpture, as a designation of this new way of creation. The second area deals with specific technologies of digital sculpture, in terms of technical tools and their DIY alternatives. The development of these alternative technologies and their influence on the gradual democratization of digital sculpture tools is investigated. The third area examines the creative methods of DIY, which have been integrated into the practice of digital sculpture.
Educational support for postproduction of digital photography in metaformat RAW
Hájek, Petr ; Procházka, Josef (advisor) ; Rambousek, Vladimír (referee)
The aim of this bachelor thesis is to introduce metaformat RAW used in digital photography to readers. Possibilities in photo postproduction while sustaining the maximum quality of the finalised photo have been demonstrated here. As well as time effectiveness of the actual conversion. A part of this thesis is also comparison of several programs there are available for viewing and conversion of RAW metaformat. The chief output of the thesis is educational web page which is presenting RAW format conversion practises in easily accessible way. Users can download source files available on this web page and practically test the described methods of conversion.
Wide Sound and its uses.
Majstr, Jan ; Vondra, Zdeněk (advisor) ; Kozl, Martin (referee)
This bachelor thesis theoretically defines and practically examines wide sound. This term is thought of as the widening of the perceived stereo field of an audio recording. The thesis aims to compare the most common methods of obtaining a wide stereo field based on metrics defined in the introduction to the thesis and subsequently to provide a recommended approach to achieving a wide stereo field taking into consideration the attributes and restrictions of the reader. The theoretical definitions of basic acoustic principles and sound as a physical entity will be presented in the theoretical part of the thesis. Within the practical part of the thesis the reader will find typical methods of creating a wide stereo field executed and monitored. The conclusion of the thesis will compare the individual methods and will provide the recommended approach to achieving a wide stereo field.
Revivals of Forms and Styles in Visual Art: Current Hyperrealism as Product of Postproduction or a Commentary on the Advent of New Media
Hrnčířová, Markéta ; Borecký, Felix (advisor) ; Šafaříková, Radana (referee)
The book Postproduction: Culture as Screenplay, written by French aesthetician Nicolas Bourriaud is going to be initial text for my diploma thesis. Bourriaud claims, that contemporary art is mostly made by the principle of assemblage; art works are made by reinterpretation, reproducing or by new exhibiting of artefacts or forms of past. The assumption of the original concept in artworks of contemporary artists - semionauts (travelers in the worlds of signs) has been allready completely ineffective. Through the example of hyperrealistic paintings, which has lately reappeared in portfolios of international and czech artists, I will try to show whether its revilal is based on the emergence of new medias, that even more than in the seventies simulate reality or whether they deal with the concept of postpostprodution - the artists lend only formal, in this case, hyperrealistic, signs. This diploma thesis will be completed by the case study of paintings of czech hyperrealist painter Jan Mikulka.
Digital photography post-production and its purpose in commercial sphere
Polcíková, Michaela ; Krsek, Libor (advisor) ; Horný, Stanislav (referee)
Objective of this thesis is to define Photography Postproduction and present specific techniques of editing commercial photographs. Theoretical part is focused on the clarification of expression Photography Postproduction itself, it's understanding in the past and mainly actual application in distinct areas of commercial field. Practical part of this document elaborates on an implementation of digital composite. In separate steps are described different processes and reasons of their application. In addition, practical abstracts are included in form of photographs and videos, amending to the explanation of the techniques used. This assignment assume that a reader has basic understanding of a employed softwares, specifically Adobe Lightroom and Adobe Photoshop.
Methodology of management of VFX projects in cinematic and commercial postproduction
Poštulka, Ondřej ; Šedivá, Zuzana (advisor) ; Chocholatý, Drahomír (referee)
Post-product studios which finalise the results of authorial audiovisual products are an important part of the media space. In this thesis, I am dealing with one of the phases of post-production film processing -- the methodology of management and optimization of VFX projects, by which I mean the utilization of computer graphics in the creation of special visual effects in film and advertising. In order to optimize VFX projects I designed a sample project based on a typical, VFX postproduction which became the basis for the comparison of the general principles of the project management and actual procedure used in practice with the quest to optimize the management of the project. The purpose of this thesis is to establish a project management methodology for a VFX project which consists of four subsequent steps. The first step is the division of a VFX project into phases. The second step is the identification of auxiliary computer programmes for each phase, followed by an analysis of the risks and the evaluation of the optimal procedure. The first part of this thesis is devoted to the general definition of computer graphics and their use in post-production. The second part focuses on the development of the management methodology of VFX projects by testing it on a sample project.

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